A Museum experience designed and built by interdisciplinary students
The museum exhibition is an 8 month project where for the first term we as a group come up with a theme, topic, run a mock study, give presentations about your project, build poster and finally make a storyboard/overall design of the exhibit. The next 4 months (my current term), we take our designs from the previous term, refine our ideas, run an even larger study to test our assumption and from our results we alter our decisions. We then go to the build our exhibition and bring it to life. The exhibition ran from March 14 to 16th.
Touring the exhibits, you learn why robots may make you feel uncomfortable. Explore forms of peaceful protest and how you might get involved. Learn how limitations in mathematical tools led to the development of new ones. Understand the impact of a concussion, and learn about other neurological phenomena like dreams, or why some people see letters and numbers in colour. Discover how archaeologists determine the purpose of an unknown object, and have a chance to try it out yourself.
My exhibition titled Guess What: Discovering objects through archaeology, in a smaller scale of things aimed to teach the skills required to figure out mystery objects through. In a larger scale, we wanted people to think about how their everyday objects would shed light on you, our culture and our civilization several thousand years from now. The exhibition had been a tremendous success, as several visitors expressed their awe in students being able to such well thought out curiosity provoking design and its implementation.
Besides being part of the Museum team, I was also part of the museum committee incharge of the overall planning of the exhibition experience. It was a hectic term but, one I learned a lot and enjoyed as much.